Department

Faculty of Applied Sciences and Computing

Study Mode

Full time

Entry Requirements

  • STPM with a Full Passes in 2 relevant subjects which must include Mathematics

                                        OR

  • A Level with minimum Grade C in 2 relevant subjects which must include Mathematics

                                        OR

  • SAM ATAR 70 and minimum Grade B in one Mathematics subject

                                         OR

  • CPU 70% average in 6 relevant subjects which must include minimum 70% in one Mathematics subject

                                         OR

  • UEC with minimum Grade B in 5 relevant subjects which must include Advanced Mathematics / Advanced Mathematics (I or II) and minimum Grade C in English Language

                                        OR

  • TAR/ TAR UC Foundation in Science (Track A) OR Diploma in Interactive Software Technology (with minimum CGPA 2.5000)

                                        OR

  • Other equivalent qualifications accredited by MQA

                                        AND

  • SPM Credit in Additional Mathematics / O Level Grade C in Mathematics-Additional

                                        AND

  • SPM Pass / O Level Grade E in English Language

Note:

  1. SPM holders must have at least a pass in Bahasa Malaysia and SPM holders from Year 2013 onwards must have at least a pass in Sejarah.
  2. Students with 3-4 relevant credits in SPM/Grade C in 3-4 relevant subjects in O Level may be considered for the Diploma programmes offered at the Perak Branch Campus (PK), Johor Branch Campus (JH), Pahang Faculty Branch (PH) and Sabah Faculty Branch (SB).

For detailed minimum entry requirements for each programme, please refer to the respective Faculty/Centre Brochure.

Open Day

September, December, March

Course Overview

This programme aims to teach students the technical knowledge and skills in computer science with a further focus on the design and development of interactive software that can be used in mobile applications, video games, flight simulators, virtual reality, electronic magazines, educational and training materials. Business organisations use interactive advertisements, job-training applications and skills-training applications. Educators use interactive media to deliver classroom presentations that enhance students learning. Students use interactive multimedia applications to learn by reading, seeing, hearing and interacting with the subject content. Interactive content is always present in computer games and other types of entertainment that uses multimedia applications. The students from this programme will study Computer Game Studies, Multimedia Development for the Web, Mathematics for Games Technology, Computer Game Programming, Software Engineering, Mobile Application Development, Artificial Intelligence, Graphics Programming and Human Computer Interaction. Electives courses like Advanced Computer Game Programming, Digital Illustration, Computer Game Design, Virtual Reality, 3D Animation and 3D Game Development will be offered to students undergoing this programme.

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